Asta Viskantaitė

Mobile game interface design

USER INTERFACE DESIGN / INTERNSHIP / URAGA

CASE OVERVIEW

During my internship in Versatest, I was working with E-learning tool case. I began with an audience and analogue analysis, which later led me to establish guidelines for interface design. The game is currently still in the development process.

PRODUCT

It is a mobile arcade game in which the objective is to save the main character Sausage from obstacles as long as possible to earn points. The player later can spend in-game points to customize their character – Sausage.

DESIGN GOALS

Create guidelines for the simple, playful & a bit cartoonish interface design.

ROLE

User Interface Designer | Intern

DURATION

1 month

PLACE

Uraga

DESIGN PROCESS

ANALYSIS

I started my analysis by trying out the game itself to get a better understanding of the product. Afterwards, I proceeded to make sketches for wireframes and along the process analyzed the arcade game genre, player base plus similar games like Pigeon pop, Run, Sausage run and Sausage Flip.

PROTOTYPING | VISUAL TREATMENT

In collaboration with Game Designer, we established important guidelines before proceeding to map out the user flow. The flow needed to have the following screens: loading, the main menu, character selection, gameplay and scoreboard. Afterwards I made multiple design variations for each mentioned screens and additional interface elements in them like buttonscards, and carousels

Selected designs have been put together in low-fidelity mockups and later – in an interactive prototype with selected colour palette and fonts.

OUTCOME

Established design guidelines with final prototype of interface design accelerated development process and eased playing experience.

About an year ago from finishing this project, I tried to improve final interface design following the same design requirements and guidelines.

WHAT I HAVE LEARNED

This project has helped broaden my design thinking level. I was also able to foster strong collaboration by working with other teams tackling challenges for the same product while it was still in its early development stages.